Hm....here is another Problem: Mapped these with TexTool´s Iron and Relaxed it and then with Max´s Planar Map function from above. After Relaxing still Stretching in the middle. Bad relax :P Never had troubles like this in Maya. Something new for me Q_Q Same on the other side: Ok, i have moved the UVs per Hand to avoid…
You could both be right, but i think it´s the scaling(i don´t think tamago tries to use such stamps if there are not enough polygons to begin with) I could be wrong there, but i think Mudbox will tell him something like "This mesh is to coarse to sculpt on go to a finer subdivision level" or something The scaling is very…
It goes beyond doubt that there`s a lot of "talent" and skill showcased on Art Station. Just...mindblowing. But honestly...the whole "invite" thing...I don`t know. A great marketing startegy that makes people feel "special" when they join. On the other hand, I`m getting a strong "You are just not good enough for us to…
How to make Foley sounds The footsteps and armor sounds were recorded using different materials for each character. For example, Rakan 's footsteps are sneakers and xhaya' s footsteps are barefoot recorded. The sound of Zed's armor is made of what puts a key ring in a bag of leather. The attack sound is made using my own…
Theres confusion on what this guy wants, if like tulk and male thinks he is talking about a job as a level designer or low level designer (guy who sits in a cube for pretty low pay and crunches numbers about the best way to make certain parts of the games. Then this is possible. but if as vig and per seems to think he is…
I certainly don`t disagree with the thread title, but I would disagree 200% as to where the blame is being put. It`s nigh on impossible to make a start in `life` (survival is not living) as a non-priveledged everyday bod in the UK, the infrastructure is so aggressively geared towards protecting `the haves` over the `have…
Hey everyone, Im having a really strange issue with a mesh that I've brought into UDK. Whenever I apply my normal map, I get a lighting problem on two pieces of the mesh. I'm stumped as to why this is happening and why it's seems to make these pieces lighter and darker without reason. The mesh with the normal map appears…
hello im trying to find a way to set the world position of a object, to a absolute value, even after it;s transformations have been frozen. from the GUI it;s easy enough, to just use the input field in the top right corner set to absolute mode, the problem is doing it from script. i tried xform -a -ws -t 0 0 0; and move -a…
any advice on my character design. side question: any advice on texturing assets? apologies if this is a bit vague I will get better a questioning as time goes on. I've been looking for work and I'm trying to get better at Socializing and Networking I don't have a big ego so any help will be greatly appreciated.
Well there has been a reported polycount of 1 million for the cars in forza, but I have read different things, but they are definitely over 100k. Quote: "let’s just throw some numbers out there. All of Forza 4′s cars have a polygon count of over 1 million, a huge leap of Forza 3′s 400 000 polygon count."…