Hey everyone,
Im having a really strange issue with a mesh that I've brought into UDK. Whenever I apply my normal map, I get a lighting problem on two pieces of the mesh. I'm stumped as to why this is happening and why it's seems to make these pieces lighter and darker without reason. The mesh with the normal map appears correctly in Mayas viewport and Marmoset. Ive uploaded the mesh (as a 2013 .fbx) and the normal map to a dropbox link. Any help or insight would be appreciated!
Assets:
https://www.dropbox.com/s/lfozctyfs4qg526/lewisWallGenerator.zip
Replies
Your model is sound. Your normal map import settings are wrong. Use the settings below and you should be fine.
Your texture will look normal in the Asset Browser, but it'll be a funny blue color in the material editor.