My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
I also finished the Luggage that was on the back of the robot and a small bear ;) I made a Bear in zbrush. There's nothing complicated, just the usual z-spheres and a bit of a move brush .
If you enable the pie menu on the Z key, you can hold it and flick up to disable overlays which is the same as hitting the icon in the viewport. It works in Edit mode.
What Brendan said, but if you are using "real" pits, it might be usefull to set the z depth of the footprints to be lower than the terrain so they always draw above the terrain.
wth freelancing doesn't count? whats a structure proving it? released titles, credits? written stuff by the client which sais i worked for them from X-Z?
Odd. I checked that part and it flickered quite a bit. After zooming in the cage looked fine. I made the cage by applying a z transform of 0.05. Is zyransform unreliable?
Autodesk Sketchbook Alchemy Maya Z-Brush Photoshop 3D Coat nDo2 xNormal crazybump Marmoset UDK also.... rogelio^ nice to see another Rogelio in the community ^.^
Just doing some dooling in z-brush to see what works or not. I thought about having a mountain in the background would contain the scene or frame it for the beauty shots.