So your saying that other than cease and desist. Nothing is stopping people from creating new companies each time and reupload games? Since it seems Google has no verification process unlike Apple. When they do get said take downs. Other than closing account of these people, do they even attempt to lock any funds not…
I totally agree with Vig on the fact that having sub forums for things like Max and Maya will add to many sub forums in itself and lots of that valuable cross information will get lost. I do think having a continuation of "How do you model dem shapes" the hardsurface Mega thread would make good sub forums. And another for…
Jeeze...I can kind of understand the harshness towards Dreamworks but come on. I loved the style and to me Megamind (the character) was appealing. I think Despicable Me looks amazing aswell. Yes it's ANOTHER superhero movie but I love the animation, gotta give it that. IT'S DREAMWORKS. Pixar will always be king tho =]…
Evening folks. Just a wee heads up on a UV mapping proposal I've posted on the Silo forums. I'm not posting this to get people to jump in and support me, but to point out any flaws or anything that I missed. There is no need to join there if you are not a member, just post any response here if you do feel inclined. I'll…
Name matching definitely doesn't result in tons of textures. I've been using it on many projects over the last years. Say your low poly has 3 meshes that share one texture set but you want to keep them separate for baking reasons. In your lowPoly file name them: mesh1_low, mesh2_low and mesh3_low Then in your high poly you…
Nothing wrong with going with a surge of inspiration!! I like the direction you're going with this, but I think there are still some kinks to work out. It's a bit hard to crit, cause it's not on screen for very long and it's kinda small. However, I think what it needs is less up and down movement in the body, and more…
A couple of things I think you could consider before you start retopoing. It looks like you forgot to give him shoes and it's very obvious considering you've got all of this refined sculpting and then mushiness at the feet. You are losing a lot of the natural curves in the leg due to the large leather pieces, for the body…
So, some things are just my own opinion/tastes: -The legs are critical. The model's hips are appropriately wide, but the legs should taper so they have a more natural looking bow. Right now the leg looks unnaturally bent outward starting from the shin. -If it's an assassin (female) character, might want to incorporate more…
I actually tried unpining them a few times and it didn't work, but after re-pinning the already pinned verts, and then unpinning it worked. Strange. Few new questions: Is their a way to merge selected components to their center with a tolerance value? Remove Doubles give a tolerance slider but merges to the first component…
I could drive a train through the gap between his legs. http://www.flickr.com/photos/7769526@N08/1281971259/sizes/o/ If the ref was to bring his legs together the gap would disappear. Zero account for the Droit Extreme (inner leg "groin" muscle), and zero account for the package... His hips don't actually support his legs…