I finally finished the in game blockouts. It took a lot more time then anticipated to get the composition and lighting I wanted. These are done in Unity 4.6 with Marmoset Skyshop.
The feet are really strange imo ^^. The shape is odd and they seem too big. How are you planning to do the clean version ? This is just some kind of blockout right ?
Decided to do a "waterworld" take on post apocalyptic theme. Climate has changed, seas and oceans overflowed coastal cities. some references: a rough blockout:
Hi polycount! There's a scene I'm currently working on and I would really appreciate to get some feedback on it. Done! Blockout Key references Thanks for reading and feedback is appreciated, as always!
Working on a scifi hover racer, concept by Brian Sum. Blockout is at a place where I can request crits so I'll be recording progress here. C&C always welcome
after some minimal sketching, a 3d concept blockout sketch (just blender and cycles viewport20 passes in two seconds on my shitty GPU for a fast lighting preview)