@rollins: thanks for the boost man! great to hear from you again. so here's a bomb-fin. bomb-fins are airborne creatures that create piles and piles of extremely volatile substances in their guts, this occurs until the bomb-fin becomes so bloated that it will explode; this usually results in one giant mess and alot of…
TDRL; haven't gamed in quite awhile, stories haven't been the greatest lately, agree. Just for the record i haven't been gaming since ARK 1 (kind of a nightmare but otherwise neat for me at the time.) Maybe it was forced but also the p.c. i used at the time was 12 years old and i got it to run enough for me so could've…
You had to save your installer file from cleverbridge somewhere safe, their e mail link is fine only for a few weeks. I guess your option is to find a version somewhere else and input your license. But you'll have to find it yourself.
Hi guys, I remember seeing some kind of chalkboard program that was basically just a (seemingly) infinite canvas, that you could take notes on, do brainstorming etc. Now I cant find it! Do any of you have an idea what this is and where I can find it?
Hello Everyone. I have decided to make a little GameProject to improve and learn more about working in Unreal, especially Note based programming and animation (it gives me also an opportunity to practice my rigging an low poly modelling ;) ). This little Project will be completed in the next few months. Any feedback Is…
One glance was all I’d needed. Stray strands of obsidian hair clinging to her face in the humid air. Flawless sapphires encased in pristine pearls glistening in the torchlight as she watched the performance unfold. A figure of ravishing beauty, to even the most particular of connoisseurs, her captivated smile beamed toward…
Hello everyone! I started working on Tahm Kench and gathered some reference. I really wanted that typical genie feel but it's surprisingly difficult finding reference that isn't Genie from Aladdin! Djimmi from Cuphead breaks a lot of the typical conventions and I like his coloring. However, I want to choose something that…
Try and figure out how weapons are put on the screen. Find how the weapon mesh is specified, (the name of the variable in the weapon object) and then find the references to that variable. Then one of them is most likely going to be making some kind of actor out of it with a stuck-to-screen property somewhere.
Hey man, first of you need to get rid of that mindset of you're not good. It's very detrimental when you think of failure as an end result. You mention you've practiced 2d colour theory and lighting but I only see monochromatic studies here. Kind of hard to assess colour when you only give it in greyscale. You also mention…
We are in the business of manufacturing a visual reality in such a way that it supports or even creates a narrative. So even though you will find things/people that look "off" in the real world, keep in mind that such things might very well detract from whatever story we are trying to tell. That being said, though. I think…