haha cool. i just started gathering references a couple days ago to make this. :D here's how im gonna be going about it. i have a general "front" ref of the wall that i can use as a base to sculpt the ice/stone (whatever it is.. link at the bottom). making a tileable texture from that sculpt, ill then build off of it in a…
I like the earthy tones you had in the original... being wood and all I would expect it to be brown. A nice warm brown with metal accents would make it "pop" so to speak. Great start!
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
It was a fun project I worked on during the last year, I learned so much
during the process. So much more to come ;) Let me know if you have any comments about this, Thanks!
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
This looks really cool. But it's very very dark, hard to see all the hard work you put into it. Generally I like to avoid pure blacks, since it's really just filling the frame with a whole lot of nothing. You can still get dramatic lighting without crushing all the shadows into nothingness. I'd suggest adding a soft…
Hello everyone out there, I am new to unreal and have been using it for past 6 months. last week I encountered the term draw calls and thought how hard can it keep them under control coz I only have 10 individual pieces which are instanced and scattered 13000 times in Maya and then imported into unreal using *FBX imported…
Okay I have some updates on this! Initially my plan was to use the 12WX along with a virtual keyboard app (preferably better than the default one!) so I started hunting around. The best solution I found so far is Touch-It: http://www.chessware.ch/virtual-keyboard/index.php However it does not support dual screen setups,…
Here's a video to better explain what I mean. I can rotate all the objects around local Y axis with manipulator. But I can't do it with bonus tool randomize transform or through channel editor. https://www.youtube.com/watch?v=6BEGczGHqIw