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Stylized Stubby Flintlock Pistol (WIP)

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domfiglhuber polycounter lvl 5

Current modelling WIP.


This project is me revisiting and older model I made, improving and expanding with everything I've learned since.

Goal is to have a nicely detailed model for handpainting, inspired by assets like in Ruined King, but pushing for a more grounded and higher-fidelity geometry and shape-language.

TOOLS:
Blender, Clip Studio Paint, Wacom Intuos Pro M

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  • domfiglhuber
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    domfiglhuber polycounter lvl 5

    Where it all began.

    This model started as an entry for a fun one week Blender challenge at uni in summer 2022, themed "Pirates".


    My initial concept-art.


    The final render for the challenge, with a bevel modifier on it for a quick'n'dirty mid-poly.


    The low-poly model.
  • domfiglhuber
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    domfiglhuber polycounter lvl 5
    An early handpainting pass I did shortly after the challenge, around August 2022.
    This will become increasingly interesting to look back on =)


  • domfiglhuber
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    domfiglhuber polycounter lvl 5
    Redefining this piece through concept art first.
    Not sure I'll stick with these colours, but I'm quite pleased with the overall result ^-^


  • Lamont
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    Lamont polycounter lvl 16
    I like the earthy tones you had in the original... being wood and all I would expect it to be brown. A nice warm brown with metal accents would make it "pop" so to speak.

    Great start!
  • domfiglhuber
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    domfiglhuber polycounter lvl 5
    Lamont said:
    I like the earthy tones you had in the original... being wood and all I would expect it to be brown. A nice warm brown with metal accents would make it "pop" so to speak.
    Thanks Lamont ^^
    I certainly get where you're coming from, my original was made looking at photos from actual flintlocks and they're mostly of brown wood and brighter metal. It's a tried and true palette.
    But revisiting it, I want to give it a unique touch, hence going for the opposite with bright wood and darker metal.

    The inspiration for that was the Sailor Pistol from Sea of Thieves:


    It also conveniently segues into my current IP development, where I design for a civilization which has pale driftwood as it's main source of wood.
  • domfiglhuber
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    domfiglhuber polycounter lvl 5
    And here's the final concept :)
    As it turns out, I stuck with the colours and pushed it further.

    Next I plan to do some rough ref-sketches of different view angles and details, to provide guidance for the 3D and animation workflow.

    Though, since this project will remain in the concept phase for now, I was wondering whether I should start a thread in the 2D section?



  • Lamont
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    Lamont polycounter lvl 16
    Nah, keep it here. You're headed to the 3D stuff, just in concept phase.
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