Ok new request, Is there any program out there that's the equivalent of draster's "nex" program for max? The 2 main tools I'm after is quad draw and shrink wrap. Both revolve around you being able to setup a "reference mesh"
Very cool, reminds me of hewlett; but Im still fuzzy on how this works in a rotation. it looks like your just using cards with alphas for front and back, so i guess the modeling just wraps the left and right angles?
Cheap's mind is too simple to wrap around Vim. Do not use Emacs for it is the way of the dark side. But seriously, MSDOS edit sucks, get a better editor. Context, EditPro, Vim, whatever strikes your fancy (as long as it's not Emacs).
I think he means bake one texture from an unwrapped model, unto another not unwrapped (wrapped?) model's vertex-color information. And yeah, that's what I've been trying to say, I don't think that's currently possible.
You've been working on this for 3 months Mr. Brommell. You NEED to wrap this up so we can make a condensed tutorial and list it for all the world to see! This is amazing stuff and wealth of knowledge to learn from here! Kudos!
don't just rotate the eyes, they are not angles to the side, but form fit around a round eye ball, although the outer edge does wrap around further, maybe put a sphere in the scene to represent th eye ball, and use that as a guide,
Serious. They'll either grind it back, or wrap the dev team into another. Either way it would be good to see some of the Soft innovation creep into (certainly) Max... Max, Maya, XSI, F/R, Alienbrain, Mudbox, Cat... serious.
Read a few threads online about this but can't seem to wrap my head around this. Exported an object with the correct scale from Max, unit in mm. Exported into zbrush with the correct size, but the brush size is too small. Using the unify under deformation will help but messes up the scale. any way to fix this? thanks.
This is just a reminder to anyone entering the contest that you have TWO days to wrap up your submissions and get them in. As a remind the deadline is DECEMBER 1st 2015 @ 11:59PM EST (GMT – 4) Submit your entries HERE. Full contest details HERE. Warframe form HERE.
I decided to wrap this up. Hope you enjoy the environment. All you have to do is download the file for unreal 3 and put the files in this directory. Its about 30 mb. My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps http://www.zshare.net/download/714335983b20246b/