Hello Polycount! A friend and i are working on some Dota 2 items, and would love to have some glowing parts on some of them. However, we're not really sure how to accomplish this. Any help or input would be great. Thanks!
hello evryone.i made a 3d cannon and tested model with pbr maps in ue4 and it was fine.now whenever i import my textures in sketch fab its shows some transparent material.i import a 3d tv before that and everything was fine .
Hi polycount. I'm using 3ds max 2017 for modelling. I was working on a low poly pistol model. I realized I cant make a good and clean surfaces they looks like pinching or something bad, esspecially on low poly models. What is the reason of that? How can I fix these faces? This is about triangulation or smooting groups? Or…
Site updated too, although it seems a bit slow atm, it only just went live so probably some teething troubles, it's a very nice slick site though, and shows some cool videos and character customisation stuff :) http://www.brinkthegame.com/
How about that work flow thing I talked about last page? Do they allow you to jump in divisions and still use larger brushes, and make larger edits at say div level 3-5? Is it still painfully slow to do that?
Yeah. As disheartening as the box office numbers are, Edgar Wright's movies have always been rather niche. I think this film might be a slow burn, and it will probably do great in DVD/Blu-Ray sales. I'll try to catch a showing this weekend.
No freaking way!! My comp starts to freaks out on 1mil. I don't like to work on models over 500k as it slows my work flow. What's this modest computer spec? Mine:- Geforce 7600 DualCore E6400 2 Gigs Ram