Hello Polycount! A friend and i are working on some Dota 2 items, and would love to have some glowing parts on some of them. However, we're not really sure how to accomplish this. Any help or input would be great. Thanks!
If you still have issues on how create Masks, just ask here, but generally, Valve did an excellent job at documenting where goes what in the textures and how.
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If you want to use an example shader to test the model and the textures before plonking it into the engine, just download the shader here: http://www.polycount.com/forum/showthread.php?t=110022
Oh damn, no love for Max 2014. When will the world move on? Quite hard to get anything compatible with it..