Never working with UDK made me loss some nerves today :D I finally managed to load helmet in slot, however still I dont know how to preview this on test map in nicer lightning as when I am adding Vanguard to map he does not have slot that I choosen for him in assets editor. Anyway here are some screens. I baked both…
Nope, if you have 2 polys with a 90 degree angle you always have to assign different smoothing groups, there`s just no way to bake a correct normal map with 90 degree polys sharing the same smoothing gorup, you`ll always get shading artifacts. The ideal case is always keeping the model in 1 smoothing group, but due to…
Hello all, I am trying to achieve something like this in Maya Renderer or Arnold Renderer: I have a model and animation ready and I know how to do the regular batch render, but I was wondering if it was somehow possible to do a batch or sequence render of the World Normals? The most simple solution I can think of is to…
ComradeJ: You're right about the shading contrast, it didn't actually look this bad on my LCD at home. Now that I've viewed it on a second monitor at work, it looks really bland. As for the eyes, they were just put there so for reference and the shape was annoying me too but not enough to change at the time. Thanks for the…
What made me feel like crap: Wanting to say, what i want to say & the rest of "you" preventing me, you as in website "mods" & the like because reading the truth (or you claim my truth) will ruin your day if other people get to read it, they might agree. Wanting to say a lot of you claim to be adults & show a lack of spinal…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…
This stuff looks good overall. I really don't like the guy's face... the eyes look far too small, and squashed together. The lines/wrinkles going down the cheeks look really weird, they're not anatomically correct, and shaded far too "hard" to be flesh. His mouth also seems too hard... I think you've overdone the 1-pixel…
Hey everyone. Here is a rifle I've done in my spare time. https://www.artstation.com/artwork/as-val-rifle No idea how to embed a marmoset viewer file, but you can view it by following that link. Here are the screengrabs: I showed these to several game artists and they had few points and critiques about the piece. One of…
As Till mentioned: there's other factors that are causing problems with the last two cubes in the example image. These could be mismatched tangent spaces, flipped triangulation, strong horizon occlusion or some combination of issues. The first two cubes in the example image are sufficient to illustrate the point. The last…
It does look like it'd be fun to skin, yeah! Pretty cool model, although imho the texture could be much improved - too many things to list in text so I'm gonna do a paintover when I get back from the shops - watch this space! Ok, here we go. It's a really crappy paintover, nowhere near as good as I'd like it to look, but…