I like the maquette looking renders. Its kinda like the uncanny walley with characters in my opinion, but with non character assets. You got that look in my opinion, so personally I like it. I have a few critiques too. The windows are obviously opaque, and it screams that. You can try adding some reflectivity to them to…
Well, no real details on how this is being used makes it difficult enough to give feedback on, and with the stipulations. Whew. Anyway... From the ground up... There's no real foundation, the outer brick just goes straight into the ground. The base could be a thicker, stronger stone that is feather out with weight at the…
I may have a different vision that yours, hope I'm not derailing you off track :D You mentioned the hall way would also be used by tourists, I think it'd be a good idea to come up with a story why tourists would end up on that roof top before walking down the stairs to the shopping district. Maybe the roof top is a ship…
So basically I'm using it to use tiling textures in this instance for these tents ideally it makes sense to use one texture sheet for 3 assetts so yes It's a bit of a work around lol you could say so so far what I've done is go into substance with a piece of the geo on this example the tent roof saved it as a smart…
Thanks guys. I´ve looked into most of the things you said. Been concerned mainly with the lighting today. Also made the train stopping a bit nicer aswell as making the roof transparent, guess its not overly apparent right now but eh. [ame] http://www.youtube.com/watch?v=2rSsNdS0QYA[/ame] And as i wrote on youtube "Did some…
Here is an update on the WIP, I decided to delete about 3000 odd hidden or unnecessary poly's and added the detail missing on the building fascia I added the blocks under the roof and made all the lathed pillars in the the lower roof and upper balcony, i was surprised that the blocks only were about 330 polys in total, I…
Hello everybody, I made the concept below for a stylized house, that I want to model and have it optimized for videogames. I want to create a scene in Unreal Engine. (I'm a complete novice at this btw, so I apologize if my questions doesn't make much sense) I'm trying to plan ahead of time, how am I going to handle the…
Hello Polycount, Since our last project ("Chase The Rabbit VR" - http://polycount.com/discussion/186694/unity3d-game-chase-the-rabbit-vr#latest), we want to improve our skills with Unity. We made this following scene with Unity, Blender and some textures found on the web. We want to make an ambiant scene to test some…
Created this scene when the Mr. Robot Season 2 finale came out. Fully textured in the Quixel Suite, some Megascans use in the aquarium. No baked textures except the walls (before I had decided to do NDO for the rest of the scene), but heavy use of face-weighted normals instead. Learned a lot about getting nice moody…
Battlefield Hardline Fan Art -The bright blue/purple background in the Battlefield Hardline Fan Art is pretty distracting and hurting the image. - You should change the grey background to a purple-ish hue (to add harmony to the color of the image) - The purple light is pretty cool, but is a bit too saturated - the tile…