Hey there ! A WIP post this time ^^ Cosmetics. Yep. Let's talk about them for Star Wars - Redemption. First of all don't worry, I don't plan on going in a "modern" way to incorporate everything from other universes inside the project. The goal remains consistent with Mevenn's story/character and aims just to give more…
I have been not very interested in Photoshop for a while and now see it got a mesh deform of a sort where you can add vertical or horizontal loops . Once you add a loop it makes its vertexes selected with a small thin frame. Is there any oprtion to not only move/translate those selected vertexes but also rotate those…
It look like no one so far has picked Olaf and he could use some love. I don't know what exactly I would like to do but I know I would like to bring a little more viking into this viking. This is just for fun though and I highly doubt I will finish. My first baby is due November 25th so wish me luck... :)…
Yeah, probably. I never used Xtrans so it's why my curiosity . Gemini suggests against X-tras . Chat GPT for it . They couldn't agree on this thing . ha-ha. As of Foveon matrix it provides huge advantage for sure . My sigma quatro dp2 camera produces sharpest and most detailed mesh in Reality Capture . But does 2 minutes…
Really cool subject for a student scene, a bunker like this gives you a lot of room to flex both art direction and tech. I’d really lean into the desk + computers as the clear hero – treat it like a film shot: highest texel density and detail there, and let the cabinet/radio wall sit a bit quieter in saturation and…
Hello i want to make tconcept hard surface things maybe even in 2d.Have someone online schools names who can easy teach this?I prefer long time education with feedbacks. Thanks And i have another question its how is hard surface concept path?If i want to do hard surface props?Characters too
Slowly getting a blockout done so I can get a vibe for what I want it to look like! Trying to figure out how to make structures look imposing and massive has bee a little bit of a challenge but I'm really enjoying it.
Hello, I am trying to use mesh decal for my models in Unreal, I have made a decal atlas like this: And my model like this (everything is combined into one mesh to import into Unreal): As you can see, the smaller decal face that I am selecting is supposed to be on the top of every other mesh decal. I have also purposely…