Congrats on completing your first work! In short i would say find good references and improve the facial anatomy and then retopologize and reduce polycount(if you want to animate/pose). And my full thoughts here -There a a few questions you should ask yourself before starting a project. -What is this model for? is it for…
Even though there is room for improvment, your art has good qualities as stylized art but it depends on what studios you are applying for really. different studios look for different styles or a variety. look up character artists from the studios you are applying for and see what type of stuff they are making. if the games…
I agree with Ged; I have the same issue, I'd often try to work abstractly and with great stylization but my knowledge of anatomy isn't very deep and it's something I'm working on right now, toward the top of my list. So basically when I stylize my characters a lot of things aren't simply abstracted.. they're just…
Hi!! I wanted to share this study of facial stylization, I picked one of my favourite races to play in WoW: Night Elf! Doing this study really gave me some insight about stylization regarding the face/head, especially the ears. I just hope she won't get cold without hair. Sculpted and polypainted in Zbrush, and then…
People take practicality into account too much sometimes; the bare chest is a bit impractical, but it's all about stylization. It's the aesthetic that your capturing here, and that bare chest gives a sense of no-fear and no-rules. People seem to forget that it is in fact art, and nudity is an accepted part of artistic…
I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…
hi! Maybe take a step back and reconsider the general proportions and construction. I recommend doing overpaints in a 2d application while checking out 3d references on sketchfab to see how other artists made the stylization and solved certain problems. Push more stylization and planes, also work out shapes better - e.g.…
Definitely looks better in sketchfab, the details on the handle are not visible in the original screenshots. Those orthographic screens aren´t really showing anything off :) It would probably be good tho to pick an artstyle for these types of projects, like weather it´s supposed to be realistic looking or slightly…
are you going for a very realistic character or slightly stylized? i actually liked the slightly stylized look of your 2nd post but thats just me XD but yea i agree with allknighter, the hands could use a bit more lovin, heres a cool turnaround for ref and i think this forum post might help for the rest of the body keep up…
Thanks man ^^ I have a specific type in mind but it's as hard as I expected it to be. I am however going for a stylized pbr look. So I might have to tone it down a bit. You can see the style I mean in my other works. The challenge I am really giving myself is to try and bring bark into my stylized arsenal. Bark however,…