I stumbled over this interesting read on gamasutra about the future of videogames aesthetics. I don't know if it has been posted allready but here it is http://www.gamasutra.com/features/20051014/hayward_01.shtml I don't think it holds any clear thoughts about the future but is more a resumee of the current situation and…
Hey thanks guys :smile: These were made in 3ds max first, which allowed me to make creases easily. But I did some in zbrush using the following method: * Mask your edge loop with zmodeler * With transpose selected Crtl + scale the loop so it pushes along the vertex normal * then tidy up with some smoothing and subdivide
Hey there, I'm Noah Magloire, a concept artist and illustrator. Whether it’s a stylized concept or a realistic approach, I’m excited to dive in and make it shine and bring unique ideas to the table. I thrive on collaboration and love pushing creative boundaries. If you're looking for someone who’s passionate, reliable, and…
Wanted to follow up and show some progress on this project after a long bout of silence. Found myself having to do a lot of trial and error with the cloak's detail repetition and making sure I can bake the details to the hood properly before pushing it down like the concept through sculpting or simulation later, but my…
Decided to call this finished. This project posed an interesting problem where the inside of the room needed to be pretty dark but the outside still needed to be lit enough to be able to see what the city looked like, I think I managed to find a decent balance. This was mainly to help me try and develop and push my skills…
I really like enthusiasm here. These are looking very accurate recreations of the ol' classic ut weapons. Hope you reflect the type of futurism they have. I might have some words about hardsurface modeling. Some parts of it looking too blocky, especially around the handles and grips. For example the sideways depth of the…
I think you are off to a great start but I am a bit confused by this character’s role as a worker. Right now he looks a bit like a farmer and a bit like a miner. Now I am not very familiar with farming equipment but a pickaxe is not what I typically think of as a tool for a farmer. He also has the stereotypical overalls,…
I'm really interested to understand what areas are making people call out IK vs FK. Are there area's where the hands feel floaty or disconnected? Right now the arms are all FK. I'm currently switching between rotation axis on both arms because they've been pretty troublesome (would love to hear better solutions if you have…
Aaaaand I'm back with an update! Been working on really getting a nice jagged/rocky look to the platform and I think I'm pretty much done with it and need to move on. I tried to stay as close to the concept art as possible. There's some bits that I could probably still push around and get the *exact* shape of the drawing…
Hey guys thanks!!! Been taking tests. I'm wanting to study just like 1-2 environments and focus mostly on characters so that I have a market that reaches to everyone. Honestly though my WIP's have gotten me calls before a couple of times. I'm trying to only have finished solid pieces and make more work. It's extremely hard…