Hi mates, All tutorials on youtube are using the option "PBR SpecGloss from MetalRough" on the exportation step, but it doesn't exist on this Painter version. What should I do? :'( Thanks in advance.
Look through the many similar posts to yours in the substance section of this forum and you will find all the answers because this has been asked many times
Hi! So, I've already painted this layer with base color and other channels applied, but I forgot to apply the Height as well. Is there a way to sort of convert my already painted color channel to b&w height map in the same or different layer? Thx
I need some help to guide me through the process for this glass piece on my radio. What technique or workflow should I use to get a close result to the reference? I've never dealt much with glass but would it just be working with opacity? REFERENCE
Could someone please explain what's the difference between a black and white mask? I know how a black mask functions but is a white mask just the opposite of it or am I missing something?
I have been trying to create a realistic metal with rust, I think i have been looking at it for too long now... I just can't seem to get the rust to look right, does anyone have some ideas as to why it's not looking right?
Does anyone know how make it work? My guess its same shape splatter in its core but I just couldn't figure out how to make it work. Whatever I input to it I see just nothing. Should I use Atlas splitter node first ? There is no section in the help about it, neither a youtube video explaining.
Hey guys any reason why my height map looks like this? I'll include a zip file for the plane and the mesh if anyone wants to test it out for yourselves. Just to give you an idea of what the mesh looks like here it is. Is this a cage adjustment issue?