Program: Maya 2014 Subfeature: UV editor issue: - while renaming a the current uvset the current uvs disappear. - If an undo is attempted the uvs remain gone. Current work around: - save - copy uvs into new uvset - rename - delete old uvset This problem isn't persistent. It seems to be random, but if someone could shed…
Hello fellow Polycounters, I've recently encountered a problem with Maya 2014 i can't seem to solve, maybe someone out here might be able to. When I try to add an image plane to a Camera it gives me this error: // Error: file: C:/Program Files/Autodesk/Maya2014/scripts/AETemplates/AEimagePlaneTemplate.mel line 118: Unable…
I graduated last year May 2014 and I'm planning to further my study my 3d career [specifically in game arts since I'm into gaming] in Melbourne,Australia. Has anyone went to Academy of Interactive Entertainment here? Or do you guys have any recommendation for some art school in Melb?? pls do let me know some of your…
http://www.techpowerup.com/161172/AMD-Designing-Next-Gen-Playstation-s-GPU.html to soon! to soon! to commit to hardware? I actually hope that graphics commitment is stalled long enough for Maxwell levels of power. ( shadows, bones, muscle systems, micro-polygon tessellation etc... ) But since that has been puhed from 2013…
Hey man. Max 2013 has completely broken tangents. Autodesk broke the code for normals/tangents and is not fixing it after several bug reports (try regular DX display: it's completely kaput). My only way around it was to do a hack where I calculate the tangents in the shader. this is not as accurate as when things just work…
There needs to be a third-party putting pressure on developers to complete their projects. Completion bond is one way to apply that pressure but there's probably less drastic options. Only 37% of Kickstarter projects fully deliver on their promises:…
Thanks ya'll I've been trying to pump this out after work if my wife lets me :D I shoot down some espresso and get to work 8l Artquest: here are some of my favorite scripts: Most of them are here in my favorites... http://www.creativecrash.com/users/lee-souder My <3 script : http://www.leesouder.com/2014/perfectPoly.mel it…
There's a demo of Dead Trigger 2 here, which was one of the first Unity WebGL tests - http://beta.unity3d.com/jonas/DT2/ And a small write-up on our blog of Owlchemy Labs' porting process: http://blogs.unity3d.com/2014/10/14/first-unity-game-in-webgl-owlchemy-labs-conversion-of-aaaaa-to-asm-js/ I'll try and dig out some…
I am not disappointed :D Worth: $2793.41 Games owned: 186 Games not played: 102 Percentage: 55% Hours spent: 4,647.0h Top 3/4 games played. 2,023.7h - Football Manager 2013 1,098.6h - Football Manager 2012 213.1h - Football Manager 2014 189.8h - Counter-Strike: Global Offensive Little disclaimer about the top 2 games, most…
Did you remember to invert the values? In Unreal Engine 4, a black value is actually full shiny and a white value is very hard/rough surface. Marmoset works in reverse. Or, if you don't want to do this step, you can just use Dontnod's chart. The values are already UE4 compatible.…