Hi, I want to share with you my last project looking for some feedback for the textures and rendering before include it in my portfolio. Hope you like it :) This 3 were made in Marmoset And this ones in Unreal
Hello, I'm having trouble making the lenses of my camera, look how they dop in substance painter How it's supposed to look When I use an opacity mask in Unreal Export settings for Unreal (packed)
i must have a dozen different pbr water shaders for unreal. Rivers, oceans, ponds... every type of water. All from different authors. as mentioned, of course you can transport the textures anywhere you want but the shader itself is always dependent on the language / engine.
bummer I don't know how much this will help but you should mention that you have experience with creating assets for the Unreal engine. Lots of studios are converting to Unreal 3 (for 'next gen' games) after Renderware got bought and they're looking for people with Unreal engine experience. PS...
UnrealEd is a great program to learn, I've been doing quick layouts in UnrealEd, exporting them as .OBJ files and then importing them into Maya to build static meshes.
Hey guys and gals. I know there isn't too many tutorials out there that cover roboblitz and Unreal 3 so I'm gonna try to share what I know with you guys. I just did some changes to my site and added a tutorials section and finished my first tutorial on the basics of getting your stuff into Unreal 3. Happy reading.…
Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.
Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…