Hey guys, I'm working on a game as environmental artist, and I'm still pretty new in Unity, I honestly have no idea how to execute good and cheap lighting for mobile games using that engine. Can anyone recommend a tutorial or something that might help me? Thank you
Hello if you have information enlighten me please, what is the average income that a developer might get from mobile games of quality say for example like this? [ame=" https://www.youtube.com/watch?v=O54hA4KBMIc"]Bulba the Cat trailer - YouTube[/ame] note that the game will be on both android and iOS.
I was curious if anyone has worked on any 3D Mobile games. I started playing around tonight and was only able to come across this image What is the typical polycount for a 3rd person game? It looks like textures are 32x32 or 64x64 for main character. I found screenshots of games but no specs. Thanks
I worked on the VFX, shaders, lighting and scripts for this mobile game project. Unity engine, realtime. https://youtu.be/hTGr0uxwOz4 https://youtu.be/hTGr0uxwOz4
Damn, I wish I'd known about that. My laptop manufacturer provides the Radeon Mobility drivers, but they're from 2003 or something... why can't ATI provide working drivers for the Mobility cards?
Has anyone done anywork for a mobile 3D realtime game--n-Gage or any other phone w/ 3D support? I'm wondering what polycount and texture sizes you had to work with--characters/props, anything. Thanks!
I am curious about what specs the latest MMOs on Mobile are using. I know your min spec really comes from what device you are aiming to put it on. However, if you were targeting a phone made within the last couple of years, what would be ideal for what can be displayed on screen?
Hey guys I was wondering if I can get some help with a particle effect I'm making in UDK Mobile. I've started a thread on the UDK Forums but haven't had much luck so maybe someone here has run into the same situation. http://forums.epicgames.com/showthread.php?t=795791 Any help is appreciated.
Hi guys\girls, I want to know what is the pipeline, to work with unlit shaders for a unity mobile game. From 3ds max to unity, do I still unwrap the model and do a defuse in photoshop? Tnx, have a great day!
Mobile Weapons Kit design for app games or other platforms that require low poly. https://www.unrealengine.com/marketplace/lowpoly-weapons-kit Thanks, PG Team!