I was curious if anyone has worked on any 3D Mobile games. I started playing around tonight and was only able to come across this image
What is the typical polycount for a 3rd person game? It looks like textures are 32x32 or 64x64 for main character. I found screenshots of games but no specs. Thanks
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The DS can render up to 2048 polys at the same time on the 3d screen. It also has backface culling and renders polys as quads instead of tris if the vertexes are coplanar. Another nice feature is texture compression, so the system is not as limited as it looks.
Hope that helps.
Might be an idea to use that as a rough guideline? I think the guy who developed it posted up a fair bit of info on where he found limitations during development. Most of it was texture/lighting, as far as I know.
http://koti.mbnet.fi/hinkka/Download.html
Whats wierd is how no1 seems to want to push the DS to its limits, current game im working on looks really brilliant, amazes me everyday that its on a DS of all things!
yeah, looking at games like DQ9 and Phantasy Star 0 makes me really love the DS, it's capable of some pretty bad ass stuff.