Hi guys, Can someone please help me out here? I'm trying to create a feature film quality type of character and despite carrying out extensive research into this type of workflow I can't seem to figure out exactly how to achieve certain things. I already have a bit of experience in creating game ready characters and assets…
Hi -Not Remote Work- We are currently looking for a UE4 programmer/Cinematic artist that has a deep understanding of the engine, with knowledge of setting up tracked cameras, the ability to match frame rates and camera settings, and engine to end display workflows. We understand this is a very broad job description, but as…
Hello, I have created Zbrush model. (No poly paint used, used dynamesh) Resolution of that model is bit over 5 million polys. I Decimated the model and imported it in to Topogun 2 where i did retopo to that model. I am confused now how to proceed. Wanted to get very high details for this model as planed to do camera close…
We are looking for a contract cinematic artist to help us out on a project in CryEngine. About Us: metricminds is specialized in the creation of in-engine cutscenes for game developers. We use CryEngine and other engines and work directly with the tools and assets of our clients. Our studio is located in Frankfurt, Germany…
Hey guys, Please help! I'm currently working on a character which I aim to get to as high level of quality as I can (hopefully cinematic / feature film grade). Aiming for something of this quality: I've chosen a famous and an easily recognisable character, so the priority is to get the likeness as close as possible to the…
DigiPen Institute of Technology, Redmond Qualifications: * Preferred:* MFA degree in art or media related field. * Teaching experience and/or demonstrated training experience. * Extensive professional experience in art, not necessarily limited to computer/video games or animation. * Effective interpersonal and…
Hello everyone, I'm having some pretty ugly aliasing happening on my textures, I don't believe it's really an issue with my hard edges as it happens to details that are only present in the textures(diff/spec/norm). I have spent the past week searching the forums and google for every possible bit information and trying…
Would you like to be part of a team that creates captivating 3D visualizations on a wide range of projects from large-scale infrastructure to modern architectural interiors? Are you a trendsetter who inspires others and able to communicate visual concepts? At RS&H you can have the opportunity to be part of strategic…
Hello, I am Tanel. Started with CGI last year June This is when i messed around in HoudiniNow from September last yar started with zBrushFinished my first sculpt.It is this one: https://www.artstation.com/artwork/A5D0XBut now trying to figure out what is good way for texturing.I have no info how to do UV-s etc.Tested out…
I recreated a shot from original ATLA anime series using Blender,Zbrush, Substnace Painter, Unreal Engine & Davinci Resolve. Original Shot from anime Watch the final animation: https://youtu.be/SQCf7lLt5Qs Watch the Process Breakdown: https://youtu.be/7tMJta6Tfzs Artstation Post: https://www.artstation.com/artwork/qek1Xe