Here's my portrait of Fionn Whitehead's character in the film 'Dunkirk' (2017), Tommy. My goal with this piece was to make the best portrait I could in real-time, rendered in Marmoset 4 (without ray-tracing). I had a ton of fun making this, even though it was challenging, I learned a lot and I'm looking forward to putting…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
Lately whenever I get an email notification for a subscribed thread, the link sends me to an error page. Like here's one. http://boards.polycount.net/showthreaded.php?Cat=0&Number=269420 ... that says this: <font class="small">Code:</font><hr /><pre>Um, yeah, this thread is breaking the boards right now. View it in flat…
So I've been a troll of this forum for a while and haven't posted much, but I figure I should get started. This isn't where I wanted the end of this project to be, but I have found myself stuck and after working on this guy on and off for almost a year I need to just set him down. I learned a lot and hope to start a full…
over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot. thanks everyone who gives feed back.…
Hello, this is my first real post here :) I am looking for some critique for my first serious attemt to sculpt a female head/face and i feel like something is really off and wrong, but i can not figure out what it is. Can anyone help me to figure it out? I started using a simple generic base mesh and used Cinema 4d to…
Been working on this for the past week or so. About 4-5 nights worth of actual work. I'm calling it done. I'm reaching the point of diminishing returns, and I have the feeling that there is still something off with the lips, but it may be just expression. Hopefully she's recognizable without reading the image text. :)…
Looks like it's gonna be fun! I always like when things glow. I did a cyberpunk bust myself, so I'm for sure following this one ;] Show us some 3d! I would tone down the hair a bit, make it thinner perhaps or just less of it, it look very heavy on her.
Decided to take a break from the creature texturing and do a bit of freeform sculpting. I used the demo head from pixologic's website as a base, stripped it down to the first subdivision and started sculpting with the clay and clay tube brush. For some reason I had visions of a nerdy kind of guy with an overbite. I plan on…
Hi everyone! Keep working on my portfolio. This is my last piece, an ogre based on a Marthin Agusta's tutorial I saw. It's been a nice exercise and had a lot of fun with it, digging in Zbrush. I would like to know what you think about it, if you like it (or hate it :wink: ), what you think I should improve and so on. I…