This simple script allows you to select existing verts and create a tube primitive that is still live and editable. This works in 3 simple steps: Select verts in order, run script, and right click in the viewport. http://pushingpoints.com/v2/2015/08/21/new-modo-script-make-active-tube/
I'm not really sure what a DBZ crater looks like, do you have a image, I google "Dragon Ball Z crater" and get pretty wide range of generic looking Anime craters. There are a few fracture scripts floating around, is that what you're after? http://www.scriptspot.com/3ds-max/scripts/fracture-voronoi…
I stumbled upon a handy little script that I thought some of you might like. It basically automates the whole moving objects to the 0,0,0 position and back during export which is great if you have multiple models in one scene file. Another nice addition to the script is copying all of the transformation data from a 3D…
Circle3P.py put a circle on any mesh using 3 verts. Add the script to your "run script folder" and it asks how many sides you want. You get a perfect circle on your mesh that is independent of the original mesh, the rest is up to you ! CatenaryCable.py If you have ever wanted to add cables to your model it can be tedious.…
Hey guys, I have around 600 or so .model files. I already have a .model importer script for max. it only opens files 1 at a time, and does not auto save. what I'm trying to do is open multiple files within a directory and auto save them all in another format. Anyone have a good max script that i could use to integrate…
That wasn't it, but the average line script with the straighten option selected looks just like the script I described. That script collection also has a bunch of other useful looking scripts.
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Hi, I represent an independent record label from NYC that has also been releasing various other kinds of multimedia projects since 2013, and recently I've been pushing to develop a couple of game projects I've been conceptualizing for a while now. I currently have a personal budget of about ~11k I would like to put toward…
Together with a mate I've been thinking about making a (free, open-source) script browsing/management tool for 3dsmax. It should provide a standard, central framework for browsing, installing, uninstalling and most importantly updating scripts and plugins. Think Eclipse software update or an app-store with automatic update…
I am trying to create animated pop up buildings like in this video (using maya) https://vimeo.com/92595987 I was wondering whats the best way to do it ? Is there a way to automate it using some sort of script like the two below. http://www.creativecrash.com/maya/script/proximityanim-mel/description…