Hi i have these modular pieces, but one is a corner piece I applied a bend modifier but the smug bastard piece is giving me problems texture wise. I can make it fit and all, is just that the texture is being warped! would it be best to just create corner pieces apart from the modular sets? I have not had much experience…
Hi All. This is blockout for modular enviro scify corridor. Concept from Dinusty's Empire challange.
original concept here:
https://ibb.co/jZoaGV It is my take on it:) I is going to be 4 materials after all. 2 UV sets plus light maps
Since i am new to modular/trim sheets modeling i decided to use proffesional sheets from…
Hey Polycount I am working on a modding project which uses a pretty ancient version of UE, meaning it lacks most modern open world oriented optimization bells and whistles. (And its DX9, yay!) Currently, I use various modular pieces to construct the urban environment for each level, with up to 2 LODs per mesh. To reduce…
I created a blueprint that generates buildings using modular wall meshes. I can't figure out why the shadows have very noticeable seams as can be seen here. The mobility is set to static, same as the building made by modular pieces I just dragged into the scene (the one on the right), so I'm not sure where the difference…
Hey, so i've been trying to learn modularity but i am stuck here, couldn't find the answer on polycount wiki. I am also trying to keep 2 things with this set. 1. Keep the walls outside of the 1x1/2x2 tiles so they don't break the tiling textures of the floor. 2. Keep the wall texture as seamless as possible. In this…
Hey guys, I am trying to build a modular kit to make up the entire colosseum. I am stuck on how I can minimize the pieces since the colosseum is of an elliptical shape. Wouldn't there be a ton of modular pieces because of the curvature change? Does anyone know how they build it in Assassin's Creed or Ryse? It's to be put…
If you see it from a very basic technical position you have to separate the production process and the usage in game. A modular environment could use just one material and merged to one big mesh. So just because it's modular you don't get many drawcalls. Also some batching modes can reduce the drawcalls on identically…
used quick and dirty texture on this,i wanted to try modular modeling for enviroments to get the techniques down,all the pieces go from 2 units to 8 with a couple of 256 maps,i can snap and interchange the pieces to make the building bigger,longer,smaller etc and with a little work i can make it have an interior. i wanna…
Concerning mobile game development, is it better to have a ready combined mesh or a modular ones? (ex: Houses) Correct me if I'm wrong, but I think that modular ones might causes loads of draw calls on mobile platform which will end up in creating performance issues, What you think guys?
True There is basically no speed differences. When talking about modular pieces such as a building, you will not have 1,000 of the same piece. So drawing 10 separate modular pieces, vs grouping them together will not really change anything. The reason to make modular stuff is 80% dev time / ease for designers and maybe in…