IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Hi everyone, long time lurker. I recently formed a company a while ago, and we've been making broad appeal games for the last two months or so. It's finally at the stage where it's getting finished. The style is 'web 2.0' or 'MacOS'. The game market that we're targetting, while 'broad appeal' is people who tend to play…
Hey Polycount! I've been using painter now for some years and have been up and down the road with trying to push the limits of the program and my hardware at the time but I think it's time now and should have done it way sooner to learn to read the log file to troubleshoot on my own when I run into problems! I have yet to…
Hi Polycount , Would like to share with you the Venom fan Art that i have made during lunch break time ! For more info / Timelaps video : https://www.artstation.com/artwork/PdNZ4 Hope you like it Cheers :smile:
This will really put a damper on your day but I think you need to know it as it will help you realized what is keeping you from breaking the barrier. Think of fat cells like an off site storage unit place. Fat comes and goes but the storage cells stay. The storage cells can expand to hold more fat but once they are full…
Bungie recently published an article on my buddy Isaiah Sherman at bungie, check it out, there are some wisdoms to be had for folks looking to break into the industry and of course, like a boss :) http://www.bungie.net/7_Breaking-In---Isaiah-Sherman/en-us/News/News?aid=10345
I have a character that has a bunch of procedural textures on him and I've been importing him into all the scenes of my animation that I had animated earlier with an older version of that character. First couple of scenes, everything was fine, but now, the animation somehow managed to break all the procedural textures. I…