Newer graphics cards are awful at editing models. They're optimized for smaller batches like you'd find in a game rather than single batches of millions, and expect batches to not change once uploaded. 3DS Max is pretty much unusable on my machine with complex models as there's a 1-2sec hang after any change to a model…
I've been playing dragon age non stop over the last 2 days on my ps3, and its kickass. But the way in which it was ported has raised a few questions in my mind, mainly: is having so many textures applied to one object hurting the appearance of the object on lower end systems or consoles because of the needed downsizing in…
I honestly dont know how widely used 2048 textures are used like a lot of people think they are. Most guns actually use 1024's. Most common used texture rez's are 512's for games today. Most props, depending on how big they are would be a 512, some times lower and in some cases 1024's. Really depends on how big the prop is…
I'm interested now gamedev. So Im guessing you set up the grid to a power of two in max kind of like fly_soup was suggesting lines every 4 and major lines every 8. So then you block out how your modular sections are going to work out only using blocks that are in powers of two. Could you have a section thats 512 Height…