Hello, This is a low-poly model I did a few weeks back. Has just one 512*512 colour texture. I'm done with it now but crits and comments are welcome, cheers.....
The best way i know of is to add more terrain in photoshop. If your heightmap is 2048 then make another heightmap that is 4096 and blend the 2 in photoshop with a layer mask. Try and make the borders for the "background" heightmap roughly the same height as the edges of your "gameplay" heightmap. That way when you paint…
This thread will show my process from start to finish with this character(the Tick). The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
Hi everyone ! Here is a pack of 10 handpainted floors (tileable of course). Informations : ◘ 2048*2048 ◘ 1024*1024 ◘ 512*512 PNG and TGA formats. AVAILABLE HERE.
Here is my small texture experiment. Wanted to make single 512*512 texture reflecting all the materials properties in it. Here is what I end up with. Not happy with the look actually. Hope to get help and crits ;)
@Ashervisalis Thanks for the advice! I will keep everything in one thread, that is a good point. I decided to finish the Calculator ...and here is the texture. 512 x 512