Hi, I'm making 3D models in Blender for a game based on UDK. Currently I'm only working on environment art like walls and stairs. Nothing related to character models. I've basically created a high poly model on which I've done a little bit of sculpting. I want to bake the normal maps into a low poly model using xNormal. My…
He's right, that spec is too noisey, also the round fan on the top you can see the low poly segements. While the model is low, the texture should represent it as round. There's really no excuse for that besude laziness. But, you are the biggest thing holding you back. You've had pages of great feedback that you immediately…
Hi Im really new on 3D modeling and now im trying to make an item for the DOTA workshop. It´s shoulder item for Mirana which must be 400 tris the limit, i make the low poly wrap and i do the bake as i saw in an official autodesk tutorial (though the tuto was with a sword and im working with another thing, just used the…
Holy crap! That's really top notch stuff! Looks to be a great time saver. I hope more and more stuff like this keeps showing up as demand for more and greater detailed content doesn't appear to be slowing any time soon.
hello i'm Hamza lets say 2D/3D game artist ( i'm not that professional)i'm self made,currently still studiying at multimedia arts institute so we will be learning 3DsMax, Unit3D...While i already lerned them by myself years ago , to be honest i never heared of Polycount forum, i think i visited it few time but i never…
@killnpc Thanks, the modeling process I've leaned into is low-level and automatic. It offloads a lot of decision making willpower but has a problem with making things polished or usable. I tried applying more willpower to the process but it slowed it down too much, and I tried just making things for fun but then the models…
To me it seems that studios are still course-correcting from overhiring during Covid, but part of me worries if this is a new normal; hire and fire teams on a per-project basis, keeping job stability and wages low, razing and salting the earth of the future in order to achieve short-term results
Hi guys, This semester in my character design class we are picking a story and designing those characters in a different universe. I picked Snow White in the god of war universe. You comments and critiques are very welcome :smile: