Near deadline I have finished it... Enjoy it. http://www.cesarsampedro.com/Timex_url/Gallery/2dart/012.html Sparetime... i make a new ver with some wasps around the honeycomb's eyes. http://www.deviantart.com/view/29090694/
Background Information I've been programming as long as I can remember (I know I started before I was 10) and I've always wanted to program a mmorpg. I've had some free time last couple weeks and decided I might actually give it a shot and so I bought a couple books and read them (if your curious about what books, I'll…
Hi Everybody! With X-mas coming up and all, we thought it would be the perfect time to give something back to the community who have provieded us with so much invaluable feedback and suggestions! Therefore I´m proud to announce the "Quixel Winter Games of 2014"!! (Patent pending) All the games are made up by and judged by…
Use this thread to submit your final entry to the Arms & Armor contest. Please do not reply-to or comment on any of the entries in this post. Instead, use the WIP threads for the corresponding entry if you wish to comment on a specific piece. All posts that do not follow this rule will be removed. Please read the CREATING,…
Hello! I'm here to enjoy this cool contest : I will do my best so I hope I can level up ^u^ My friends were very sceptical when I said I wanted to mix opera style with baby style >u<, I know it can be awful, but what I have in mind is nice... (I will see if I can do something, or if I must change my idea eh eh)(I guess I…
Bungie had a pretty cool talk about their hair production pipeline and tools at the last Siggraph, and they've finally put up their slides for it: http://advances.realtimerendering.com/destiny/siggraph2014/heads/index.html It's worth a look for anyone interested in trying to speed up hair production. The powerpoint file…
Yes that's correct. Here are some video tutorials on it: Substance Painter: The official tutorial has been removed so it might be changing in the latest version, however here's Michael Pavlovich talking about it: 018 Baked Lighting Filter - YouTube 3D Coat: Baking Lighting & Reflections in Unlit Shader - YouTube
If you go the baking route, and assuming that you are using a realistic rendering style like what is done by default in all modern game engines, it means that the surface detail of the final asset will look just like that of your screenshot. Meaning that you will still have to put in a *lot* of work to get rid of the…
Thanks for the comment Matt! Its based on a concept by Yao Wang: https://cdna.artstation.com/p/assets/images/images/019/757/288/large/yao-wang-e08633bd-82d9-4888-9a79-514c8f64c45b.jpg?1564893262 I'm not copying 1 to 1 but most of the stuff its there. You might be right on the value issue but its also being affected by…
There is progress, but I think you're not quite there yet. Let's take your trash can as an example. Your goal should be to take it to a quality level similar to this: https://sketchfab.com/3d-models/urban-trash-pack-vol-3-low-poly-01ecd2b93da340d5b81a47584c3b22e4 Notice how even the sharpest corner in this model is still…