We are a small Indie Dev Team, currently looking for multiple artists with different skill sets experienced with Unity to work with us for three small-medium scope mobile projects. If you have experience with more than one of these areas then that is awesome too! The positions are: UI Artist 3d Animator 3d Modeller/Texture…
Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
I'm currently doing the Pluralsight creature rigging for games course. So far so good but I encountered an issue after a couple of lessons that is making my head hurt. I have done an intensive step by step of the tutorials and run some troubleshooting but the issue persists. When creating my ik spine, the way he is doing…
Not sure if there is a proper term for this but here is the scenario: I have a Character with a beard, the beard and the character are both a seperate mesh and have been rigged and skinned and everything. The problem is that I wasn't really happy with the beard so I made a new one and I have skinned it and that works fine,…
What's up y'all I'm having some issues with rigging up an auto clavicle rotation setup for the arm. I want the clavicle to rotate upwards automatically when the arm goes up. I tried using the Expose Transform (ExposeTm) helper to extract the rotation from the upper arm and drive the clavicle rotation with it, but since the…
Hello, normally when I create a primitive or do a split edge with split control etc. Softimage will have a PPG pop up so you can tweak the operations. ..Anyways for some reason it no longers pops up and I have to access them through the explorer. UGH Any help would be appreciated. Thanks! Chris.
Hey guys! I'm setting up a rig for my character for ue4. My character has hydraulic rams. I set up a look at constraint in max for the hydraulic ram, but when I import it to ue4 it doesn't seem to accept that. So can I set this up in ue4? If So how do I do that? Thanks!
Hello, could you please suggest me modern facial autorig for Maya? It should be mostly bones driven plus limited blendshapes so I can use it in Unreal. I wanted to purchase Perseus facial rig, but looks like it isn't supported anymore and they don't sell it anymore. Thanks.
Hey guys, how would you go about fixing texture stretching on areas that deform a lot? I have a rigged character (clothes are not simulated, they are skinned) for a short film and I get texture stretching in the shoulder area once the arms drop to the side(we're using Maya 2016). Here's a screenshot:
Super excited for the new breath of the wild so I made some art. I also put the model up with a rig for anyone who wants to use it! If anyone makes an animation it would be really cool to see them shared here :) https://www.gumroad.com/thestoff#aBcqX Also viewable on sketchfab:…