Finally got over my initial intimidation and committed to learning zBrush about a year ago. Now I'm working on getting over my intimidation of posting on Polycount. Here are some of the better results of my time in zBrush. I'm still working on improving and DEFINITELY INTERESTED IN CRITIQUES. Looking for anything that will…
I was discussing best practices with one of our modelers today and we were going over the differences, pros and cons of .fbx files versus .obj and it got me searching to see if I could find a comprehensive list of all of the 3D file formats and their characteristics. FBX for example has the pro of keeping hiearchy intact…
Hey y'all, starting a new project and going back to my roots in games on making a 3D character for Unreal Engine. This project is meant to use for my portfolio piece and also practice and learn new skills along the way. The goal of this project is to learn and adapt to the new Unreal Engine 5, practice my MD/CLO skills,…
OK SO! New project! I really want to practice some realism after a couple of finished stylised projects. I want to buff up on my marvellous designer knowledge, realistic skin rendering and hair card placement. I thought Sypha would be a great project since asides from the fact that she is absolutely a badass, she has a…
Well put, @pior. Your point about photography is spot on, as well. Not only for understanding perspective, but practice in lighting and composition that is important in photography is also directly applicable to many aspects of 3D art. The further along in my career that I progress, the more I'm finding that the most…
Wow you have a lot of little projects all jumbled up together. It makes it kind of hard to find any particular thing. Maybe consolidating similar project into folders would help organize things. Like a folder just for animation, a folder for head sculpts, one for concept art, a folder for just the Matt Groening fan-art,…
On the note of getting better and practicing, I've heard many awesome artists mention most people don't practice correctly. As in, they just keep doing tutorials without any rhyme or reason, or they practice drawing anime eyes without ever thinking of real eyes and why some artist substituted these symbols for eyes and why…
Every time this question pops up it elicits a lot of subjective opinion. There are no factual studies to support any of the claims. What gets you a job is more complex that the reductio ad absurdum claim reel > degree. What might be the reality for one person employed by one company does not imply that it is true for…
I understand your point sir and it is correct. That is IF you get a job in the IT. I practically have a different approach towards game development and desire to do everything on my own. Which makes it harder to follow the drills to achieve my task(s), because I am working 40hrs a week(odd job), while practicing…
A 3d artist can be employed and suck at 2d (you are looking at one). However, I do wish I could draw better so I could more quickly communicate ideas and test out personal projects, etc. If you want to do characters, doing some figure drawing classes will improve your 2d art and improve your character modeling skill…