Lee and I can no longer ignore our differences, so it's time to end this once and for all. BRIEF: Lee and I each make a female character from the DC Comics universe. Use current-gen tech. Post updates in this thread. Go. RESTRICTIONS AND DEADLINES: Final product must be posed and presented in a realtime, current-gen game…
Come on sushi off a conveyor belt how fresh is that! It's like Apples version of this: Yea, she's a PC. Right down to the pretentious atmosphere and overpriced, undersized goods! I'm also not sure they're set up to handle a large group? I'm in for any type of place anywhere, east or west it doesn't matter. Preferably some…
Well, there has been an increase the in the Indie movement for a few years, and I see that trend continuing. However, it's not actually a good time to MAKE MONEY with indie games, which is why a lot of folks would consider going indie. New marketplaces have opened up, such as the iphone app store and Xbox Indie Games.…
Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
Hi, are u planing for game asset or just high end car model? for high end model deleting edges after turbosmooth will surely give u headaches, Time to give you my 8 commandmends :D 1. Always use 3 points when making curves (low poly) Turbo smooth will subdivide it nicely. 2. For best smooth result Turbosmooth should not go…
Wouldn't it be possible to have the SVOGI in the high end PC games and in the editor but when you have to target the lower end PCs and console ports just bake off of the SVOGI system at a fraction of the typical time with some slightly raised parameters? You can afford non interactive update rates. I mean, you would still…
There might be a slight miscommunication here. What dustinbrown said is the pure truth which happens to most 3D Artist when they go out of school and start to apply to get a job. At that point, more often than not you will hit the wall hard. Only the ones who keep working and improving will end up finding the job they…
Hi Andrew! I'll talk a little bit more about the overall direction of your environments and props. Let's start off with the edge-shader you have on your work. Usually It's fine using an outline shader however its' really tricky to get something look really good with it and you need to take a lot of things in consideration…
I would start with a fresh set of bones, it looks like the string limbIK bones are scaling in a weird direction and the solver is sliding off the end of the chain and it isn't fully extend, that is weird... Did you scale the bones? Because that will cause problems. Remake the string limbIK bones. Select the Bones create…
They all have their places and practices. It really depends on the object and how it will be used and UV mapped as to how you will need to edit (if at all) the end caps of a cylinder. You also have the other issue of your time being spent flipping and defining edges on cylinders and how those edges will effect edge flow…