3D Character Artist Visual Purple is looking for a Character Artist for full-time on-site work at our new Eagle, Idaho office. This is a staff position. The ideal candidate would have experience working with the Unreal Engine 4 and Maya or Modo creating photorealistic characters for real-time applications from scratch. The…
YAGER is an independent developer of computer and
video games based in Berlin, Germany. We are an English-speaking studio that
employs more than 100 people from 20 different countries. As passionate gamers
ourselves, our focus is on the games we love to play: AAA, multi-platform
experiences for a global audience. Our…
3D Interactive Programmer/Modeler Barrow Neurological Institute Description: The Barrow Neurological Institute is taking applications for a candidate with a medical science background to create and interactive 3D programs and models for teaching and exploring neuroanatomy, neurophysiology, and neurosurgical techniques. The…
because the Blacklist is a real thing past word of mouth right? :p Again apples and oranges. Im not saying to make crap public. If you get caught yeah bad luck on you. Again I look at it as surviving vs not. Take it as you will. (but for the record im not the only person to grace the industry who has this mentality or has…
Ok thanks for the links Eric. I saw this link https://gamesartist.co.uk/dest-build-kit-roman-ageev/ Did he make the broken wall in ZBrush, then retopologize it in Maya to create one big mesh and then applied his tile texture?
Here is what I would do step by step. First collapse the history stack down to Editable Poly. To your base object apply push (leave it at zero)then apply a symmetry sandwich. Apply Symmetry, apply Edit Poly and apply another Symmetry on top. Your history stack should look like this: Symmetry (this allows you to see the…
Ubisoft Montreal hires juniors all the time, I don't think most job postings on their site specifically state junior or intermediate, as ubisoft classifies hires by a level system based on experience level. a junior would be referred to as a artist - level 1, and a senior would be a artist - level 3 or 4. But they…
You'll need UVs to work with NDO or DDO, as they're both Photoshop-based applications, and anything you're planning to process through Photoshop will require a UV layout to apply to. The high-poly workflow would be to add your UVs to this project, create any normal details if needed with a bake or with NDO, and then…
Any monkey can google an image and apply it to a mesh. If you're putting together together you need to show a skill, such as modeling and/or texturing. Here are your new rules: you can't use pictures (short of reference) and you can't use crazybump. Sure they are great tools, but they are also currently the most abused. As…
It's all about refinement and polish. This site still needs some. I'm not as down on flash as some of the other members here. (what's with all the Flash-hate?) But I do agree that Flash probably isn't the best choice for an on-line art portfolio. Traditional web coding will serve you better for this purpose. Even though I…