Thanks for the replies. Your suggestions seem to conflict! I'm using UE3, which I know supports multiple UV channels so 2 shader setups would be possible. Speedtree uses 2 or more I think but the Speedtree meshes have their own properties which allows 'branch material', 'leaf material' etc. I've been Reading through all…
Before I get to your animation, just 2 quick house keeping things. 1) Stop putting labels on everything. They aren't necessary. The audience knows when it's a side view, and if it's a jump, I promise! People want to see the animation, not have to wait several seconds every time you change the camera. 2) Don't render with a…
I Haven't pushed Silo 2 hard enough to see if it can match polycounts with MB, but I will say that it is a damn fine package. If anyone had a chance to try Hexagon 2's sculpting tools, Silo kills it in terms of workflow - it's actually closer to Mudbox in that sense - with the added benefit of a badass set of modeling…
Hi, Please take a look at picture below, I want to know that which one is better to be used. if look at the picture, you will see that I have represented two models which are same at final output. The left (cube 1) is a completely one element which has been created by inset and extrude commands. but the right cube (cube 2)…
Classic: A fight resulted between my brother and I over Abadox. TMNT water levels bring out rage I think. Double Dragon 2!!! I love the game. But I would quickly and swiftly shut off the console BEFORE it could play its final -game over- music. I couldn't listen to it. This was in teh conveyor belt area 99% of the time :)…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…
Needs horns, eyes, eyebrows, etc - pretty happy to have the basemesh in UE5 though. Face is 1k, body 2k, wings + tail 2k. The months of sculpting paid off I think. 2 down, 2 more races to go. https://youtu.be/S7BFdypG2YE Have a great week!
Hello all, I decided to start working on a Rocks pack for the asset store my goal for now : * 3 big rocks + 3 little rocks (Shared uv space for 1 big + 1 small) * 2 tileables texture * 5 cliff models (using the tileable texture) * and a scene for presentation What's done :* 2 big rock + 1 small And i'll maybe include the…