thanks for the nice comments :) Magnum Force 10 http://www.betheking.com.au/game/ so it is finally online although it is still hidden in a way (but public), it will go mainstream tomorrow or Sunday - so I still have a day or some hours in between to give my final go. Initial development started in September the first day I…
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
Hi all, just was playing around with units and realise that 128 units are not longer higher than usual UDK character which is on poly wiki and other forums is about 90-96 units. I made a 128 unit high wall and stood next to it and head was parallel to the top of wall. I mean if you will be tiny you had to look up to the…
That might be it, I do have modo set to game units, set at 1 meter per unit, and I guess this correlates to Unity only. So if I set it to metric > centimeters, it may just export FBX's out as that sizing format. I'll have to check back when I get back to modo and see.
This properly can be done in unity Bildschirmfoto zu 2025-10-28 10-34-04or anyBildschirmfoto zu 2025-10-28 10-34-04 other node based tool.. just use and mix any kind of random object and/or noise and maybe concentrate it into the center or make in tileable in one direction like your third example.. (not using unity myself…
Open to different work opportunities including: - Freelance projects - Part-time / Temporary contract - Full-time positions You can have a look at my portfolio here:https://www.artstation.com/kasskafziel I work with different software including: Autodesk Maya, Blender, Zbrush, Substance Painter, Unity and Unreal Engine…
Hi everyone, I'm trying to create a small level with real buildings using plans. But I can't set the units right in 3DSmax to get the same dimensions in UDK. In a tutorial to set units in max, I learned that a character is 96units in UDK (like skeletalmesh) and to have a character that is 1,8m tall I have to divide 180/96…
Hello everyone! My name is Ethan and one of the main programmers and designers as well as the director of an upcoming story driven game with elements of horror/survival/exploration. In this post, I'll give a quick run down of who we're looking for, what we're working on, how to contact me, and how we are paying…
r_fletch_r: Well... because I don't have UDK yet. :poly139: SpeCter: Yes, I know that but what I want to know is not the display units but the system units. Display units mean nothing if your system units are wrong. Maybe I am being a bit too vague? I know that the generic units and UU units are probably the same and that…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…