Hello! My apologies if this post is in the wrong place. If that's the case please tell me! So I'm testing my WIP custom helmet for Undying in the Dota 2 workshop, when I get this error. I'm not extremely experienced with skinning, but to my knowledge I believe I skinned the helmet correctly. Do I need to export something…
Well, as long as we're showing insect models. I'm going to be redoing the "Mini-insect" model from Mj-12. I order to use the same skeleton and animations, I need to stay pretty close in dimensions to the original, but I can bring the model closer to the original design as well; which is great. Here is the [1st pass] model…
Hey guys, I need your help. I wanted to use the aim constraint tool from maya to continue the joint orientation from my skeleton but it's bugged or something. Here can you see my joint which orientation is already zeroed out. Now to apply the aim constraint I select the first joint of the lower chain on the screenshot and…
Hi guys ! I never played at LoL but I'm in awe of its Art, characters... Really outstanding concepts ! It seems I felt in love with Rengar. haha I'm going to try to make it (personal skin). I don't know if I'll have time to finish but anyway it sounds like a great opportunity to take advantage of Maya Xgen. So for now I…
Hello, I'm having trouble with UE4 and 3ds Max, I'm creating an animation which involves 2 assets - some boxes and a grabbing machine. I exported the boxes as fbx with animation and tangents and binormals checked and then imported it into UE4 using the skeleton system provided by my lecturers but for some reason one of the…
Thanks for the input guys! @theslingshot I do like the idea of making it darker, so I changed it to pretty much what you suggested. Definitely makes it look more demonic. @Macattackk I tried out putting a rib cage, but it started to look too much like a creature on a stick to me... but I tried thickening up the "neck" area…
Love TeeJays rant. I have to agree. And some good tips from ceebee. Finding good reference is very important. As others have said; take the human anatomy in stages. Sculpt an arm for a few nights in a row. Concentrate on parts of the body before moving on. If you don't mind spending a little bit of money I recommend this…
The green line is the thoracic arch. You can start with anything you like: formless basemesh/NickZ model/dynamesh sphere/Zspheres/whatever.....it really depends on how in-depth you want to study anatomy. The more basic the original form(i.e a sphere) the more work you have to do and the more you'll(hopefully) learn. I…
******* ANNOUNCEMENT ******* You know what. This isn't a contest with prizes so fuck it. My call. Adam can hate me but this is my thing. So feel free to do robots, skeletons or whatever was "IN" Mutant League. If it was in MUTANT LEAGUE games you are ok. I'm not going to limit everyone in the theme when this is a community…