Brief Your community member entries:(in no particular order) * Dorado * Hang li * sketchem * sacboi * aumramaram * fabi-g * shark2003 * kanga * klaimtrev * ayakiryu * pxgeek * iam717 * masslove * M҉I҉S҉C҉ * northoftherain * renanfab Poll only allows 10, so until we get a fix you can post it publicly below if none of your…
I took another try on Houdini thank to video above. I am having problems with converting sky rig into polygons. None of the converter nodes seemed to work. Remesh, Convert, Convert VDB and others didn't work. So I tried to remesh sky rig inside the rig but I got this: I can convert cloud nodes into polygons without…
Here is my Portfolio website: NIL What I can produce and my Resume/CV is in it, please check it out. My email: NIL Do not hesitate to contact me for more information, as you can hire me within an economical price range.
NS-288 Radio Model - Substance Designer Procedural Material My dad gave me a radio as a gift. I couldn’t find detailed information about the radio. It was mentioned that it was made by Güneş Elektronik. I liked this real radio model, and I wanted to create a procedural material in Substance Designer. I added nodes for the…
Level Design http://thaur.wordpress.com A few months ago I posted my deviant art "portfolio" and got a bunch of great advice from you guys. I made a new site on wordpress that is much better. There is a minimum amount of clicking necessary to see things and I was able to embed the youtube videos for easy watching. There is…
I'd fill in a survey if I could play with it. Not going to bother otherwise. I am interested though and I'm really impressed by the UX choices. I want to go make node based shadertoy for mobile now..
So im having this issue where I want to use the tile sample and give it specific inputs, afterwards I want to expose it that way that the user can change the pattern distributed by the shapes via a slider that would change the number of the distributed pattern inside of substance. Not sure if im approaching this wrong but…
A while ago I posted This Thread, got an answer, and was happy. I'm no longer quite so happy. You'll excuse the garrish lighting and specular, there is a point. -=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-= Here we have the model newly imported from Wings3d via the .obj exporter (The only…