These two source might be of help: http://simonschreibt.de/gat/airborn-trees/ http://the-witness.net/news/2011/06/witness-trees/ I think if you use several small "base" shapes, as outlined in the first article, you could achieve the look you're going for. Worth some experimenting!
Don't sign up for a beta if you don't want to, it's as simple as that. Even if you sign up and feel "this was more than I was expecting!" you could just stop playing, there's no penalty whatsoever. So anyone complaining about betas being a free way to get QA, of course that's true, but lots of people also get free…
Hello! I’m a 15 year old self taught Blender Artist, and I just started working on a student film project about a week ago. This project is for an upcoming film festival in November, so time is very limited. Its required for it to be a 3 minute film, and has very strict copyright rules. So, all of that said, my goal is to…
Found this great game for PC that mimicks guitar hero using the keyboard. You can also import your own songs and make them into beats for use in the game. I started working on "enter the sandman" by metalica tonight . Video of Fretz On Fire http://video.google.com/videoplay?docid=-4385700275120314654&q=frets The game…
Hey everyone, here's my first post, I'm finally brave enough to get some real criticisms for my work. :# I'm fairly new to 3D art and I'm hoping for some advice on how to get better at it! Without any further ado here's a palm tree asset I've been working on. The main thing I'm trying to figure out is the odd shading going…
Sometimes I see people use normal maps on grass/foliage/tree cards, and sometimes I don't. I have seen some people say that you shouldn't use normals on them, but have not seen a reason why they say this. Can someone elaborate or clear this up for me. Thanks guys.
So I have this twisted tree that I'm trying to correctly UV. In 3ds max, I made a seam that spirals down the center and used pelt mapping to stretch the UVs into a big square, but the texture is a bit stretched in some areas. Honestly, I wanted to know if I can use Substance Painter to just completely re-do the UV's and…
2-3 day practice project in Unreal. Great fun :) Trees and rocks are from epic free open world collection :) More screen are there: https://www.artstation.com/artwork/QzG6v4
Hello, I did another update! I made leaves stacks. Used megascans as base. There are trees blockout at the background :) Feel free to comment and critique, I'll appreaciate this!
Yep I think that might have been the issue, thank you very much. For some reason Free Transformation was set to only freeze rotation and movement and not scale.