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UV'ing a twisted tree

polycounter lvl 4
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uJelleh polycounter lvl 4
So I have this twisted tree that I'm trying to correctly UV. In 3ds max, I made a seam that spirals down the center and used pelt mapping to stretch the UVs into a big square, but the texture is a bit stretched in some areas.




Honestly, I wanted to know if I can use Substance Painter to just completely re-do the UV's and re-paint this.
But since I'm tiling this single wood texture to UV it, this happens in Substance 

What is a good way to do this?

(This is for Unreal Engine 4. Also, I would use displacement mapping (tessellation) for all the bumps (and maybe not twist the geometry) but I figured it'd be too demanding for how small I want to tile the texture, but I'm still open to doing it that way).

Thanks for any help!

Replies

  • ZacD
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    ZacD ngon master
    This should probably be in Technical Talk, there's nothing specific to Substance. You model is too highpoly for what you are doing, you need to retopologize the mesh, and to make the texture look angled or twisted, you just need to rotate the UVs, you don't need to do anything fancy with the unwrap. 
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