So I know this is a very broad question, but what app. do you all use other than 3ds Max and why. I ask this because I learned on Max and it has a pretty straight forward learning curve, but it also is just plagued with too many problems for me any more. The stupid viewport shading error that someimes never go away even…
One thing that really helps me is to examine real-world surfaces around me, break them down into PBR properties (albedo, roughness, etc.) and try to replicate them in 3d. Developing an eye for how to see surfaces in regards to the constituent layers that would make them render effectively. Then dive into renderer…
Hello everyone, My name is Stefan, an 3D character artist from the Netherlands trying to break in the game industrie. I am deciding what to show on my portfolio but i find it difficult to choose what to keep. I Am looking for a job for studios in the Netherlands and Belgium. Currently looking at Guerrilla games, Larian…
Cheers for reading the thread; after a recent lecture I was a little confused about environment modelling and the texture aspects. I've always been taught textured must be within the 0-1 square and UVs can be overlapped to save space on models requiring the same textures... or i.e. mirroring a models texture etc to achieve…
I started this over the holiday break it started out as a test, I wanted to try and make the braided cord and the handle in high poly as a proof on an idea I had, and it just grew from there. It was pretty fun just picking something up and running with it. It was also fun to be able to crank out a small project instead of…
hey folks. I need some advice in terms of really getting my sculpting up to the next level. i started modeling with low poly stuff, and moved to high poly from there. i think i've got a pretty good sense for broad shapes and nice pleasing mass.... but when it comes down to smaller shapes and fine detail i.... i.. i think i…
I am currently working on a mobile fighting game. I have a lot of basic gameplay done but I needed a break and decided to work on one of the characters. I'm shooting for a cute, cartoonish look. The characters were originally supposed to be stuffed animals but the more I worked on this guy the more I'm getting away from…
Hi Folks, I was reading a PDF released from Naughty Dog about some of their work on Uncharted 2. There was a part in the pdf that showed the Borneo level and how it was fully modeled and textured in Maya then they showed what it looked like rendered in the engine. My question is after the level was fully modeled in maya…
Your heading in the right direction, your beginning to notice the difference between some materials like in the skin and the breast plate. However you need to push the definition between your materials further. My advice would be to... 1) Plan your materials, break your model down into different material types. Get a good…
Hey there polycount. I work at Solent University and we are always looking for people in industry to come down and talk to our students! The art course is one of the only skillset accredited courses in the UK but what we need is to give students more opportunities to meet people in industry. So what can you expect to do…