Hi guys, I'm Tom Lishman a freelance digital artist from the UK. I currently work for McFarlane Toys and NECA as a contract sculptor. In this thread I will be posting and showing progress on my various pieces as I explore and delve into the world of Game Art. Game Art has constantly inspired me to keep going, and I fell in…
Hello everyone! This is my first serious post on Polycount, and my first real attempt at sub-d modelling. The model is a digital turntable, I thought it had alot of interesting shapes that would make for good practice. It is not finished, I still have alot to do. I'm really interested in getting feedback and criticism from…
www.factionsgame.com Hello everyone and thank you for checking out our team's plea for help! We have been developing a sandbox MMO "Factions" for over 3 years now and while we have tons of programming done and many of the systems in place, we lack a full art team and we especially lack art direction. If you have some broad…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
A medieval sword inspired by Albion's Chevalier (Type Xa) with some twists, most of the work on the scabbard's engravings. Critique and comments highly appreciated, specially regarding texturing and material definition, and hope you like it :)
Latest Pic: A list of what i plan to make: -Church + bell tower + outhouses -Graveyard (pic) -An awesome tree growing in a circle of gravestones (pic) -Side and rear gardens (pic) -Field with trees and path (pic) Things I am aiming to do/learn: Will be adding to this list as I go… -Foliage! Done very little of this in the…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
Heyo! We're Butterscotch Shenanigans, a small, award-winning independent studio in the midwest of the US, currently looking to up our art capacity with a wonderful 2d artist who absolutely loves color and working on their process. You can find out all about it (and our studio) through this link, which includes all the job…
3D Artist works within a team of artists to create 3D assets and Characters. 3D Artist is able to maintain and manage high levels of quality while working in a timely manner; has intermediate (or advanced) modeling, texturing experience in addition to knowledge of art processes and production pipeline. Responsibilities: *…
Thought I would post up some work I'm doing for a class project. Our assignment is to create a 3D version Elizebeth st in Melbourne. Everyone in the class is assigned a prop and building/business to model. In my case I'm to model the Kodak store and the Chairs and Tables outside McDonalds. So far I've only done the Chairs…