I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
Practice! (duh) I've yet to do it myself, but I'm told that recording yourself and watching it later does wonders for picking out bad habits or things you could improve on. Customize your Left-Handed Hotkeys. What tools or functions do you use most often? Are there little things you do often that could be set to a macro,…
For the final rig I prefer joints too, but skinning up a joint on a work in progress mesh is a pain, especially if the topology changes and you have to redo the skinning. For eyelash skinning there is a simple trick for that.* Clone/detach the strip of polys where the eye lashes connect to the eyelid. * Skin wrap it to the…
Overall great port keep up the good work! Viking Island Textures Textures are a bit noisy need less shadow or AO information baked in the diffuse textures. Right now everything seems to have about the same amount of spec which makes a lot of the textures feel flat. This scene could use a well tweaked specular or roughness…
So I'm following this Pokéball tutorial (https://www.youtube.com/watch?v=PPq0QF2vbBg) and I noticed comments under the video about bad topology, so I thought I'd try to tackle learning that part early. I had this "clever" idea to cut off the messy top off the standard sphere and replace it with a geophere (they are more UV…
@Kruskebunken Looks good, I think that adjustment really helped make it pop and feel more connected with the chair frame. I even notice a subtle edge highlight on the seat I didn't see before, @YairMorr I really dig the set and atmosphere you setup for the scene. I think the change of removing the fog from the foreground…
Hey folks, Inspired by the slideKnit Maxscript which EricChadwick linked to recently, I figured Maya deserved something similar. Basically it breaks a polygon mesh along its UV seams and deforms it to the UV layout in world space, creating a blendShape which you can use to transform it back to the original shape. This…
Hey folks. I wanted to test marmosets animations and get all kind of weirdness going on. I tried all export settings for the FBX but can't get it to work. reimporting the fbx in max works fine. Scaleinformation doesn't show up at all, the objects positions the further the animation goes is more and more off. Here is a gif…
howdy, i am making a substance that will be used in substance painter to convert baked maps into a haind painterly looking texture with zero brush work i am wanting to add presets for different material types such as wood metal or stone, but in designer if i go to preview mode and adjust the material, save the preset, it…