Hello guys, I'm thinking to build a new computer and I have some dubts regarding game-art ideal computer. I'm a gamer and since some time also a game artist/photographer; the programs I use are Adobe (most of their programs) AutoDesk Maya and 3DS Max, I plan to make some realistic renderings and learn to sculpt with Zbrush…
Hello, I've been practicing 3d art for 1 month and 2 weeks now, I did some work a few years ago but stopped due to various reasons but now I'm back and eager to improve. Critique is welcome for future improvement. No reference used, just trying to get a feel for Zbrush More head practice, I tried to use reference for this…
Figured I should also have a thread here for my ArtWar 2 entry. Theme is Light VS Dark, so I decided to go with the corporate overload of hell. I started at the end of December/Early January so I will be nearing the end of the sculpting stage in another week or two, I need to finish the feet and finish suit refinements…
I did know where to put this. Here it goes I was just wondering where to use modular peaces I have pretty strong idea about it but im not sure. I would use modular peaces in interior only I would use modular peaces in skyscraper or similar But I was thinking about making suburb/country house Similar to this Should I use…
I wanted to take a break from my other project, just for a day. I felt like doing something more organic. I found this awesome piece by Brian Wynia: https://www.artstation.com/artwork/rR1VJL I really love it and decided to dedicate a few hours to do a study of it. I didn't match all the details perfectly and the polypaint…
Update. I wish I had more than an hour or two a couple days a week to work on this. I know some people liked the boots better, but I've decided to go with full pants. Sorry. I also took some advice offered and have gone away from the pleated shins. Worked on the polypaint a bit on the jacket and skin. I'd really like to…
So I spent a while yesterday reading up on polypainting materials/figuring out how Sunset Overdrive was able to the style of their textures. This is my first take at it, still lots of tweaks to make but it's working so that's exciting. I've never done this before so it's a quite the learning process. I'm using material…
Been spending a lot of time with Retopology and Baking lately. I went back to my old Mega Man Rush fan art project, retopologized him, baked him down (as well as projected Polypaint details from Zbrush. Been itching to learn Substance Painter but I'm gonna save that for new projects) and got him into Marmoset. This is my…
Thank you for the comments! Pretty much done with Annie's high poly work. I want to work on the face a bit more and I forgot to add a couple little things like ties for the backpack. Included a polypainted version as well. Not sure how much of hat I'll use in the final texture but it should be useful as reference. Slosh -…
Been pretty bad about updating this... Sorry! I have been working though, the final render is due in a week and a half so it'd getting down to crunch time, so sorry if i can't take everyones advice into consideration at this point... I plan on working on it a bit more after its due too, so ill be able to work suggestions…