I'd unwrap brick texture and normal map, but triplanar dirt, and vertex paint for brick color and dirt variation (more verts will be needed for vertex paint). What if fortress needed to be rotated, triplanar brick would look bad here. But for dirt it's ok. Unwrap with box projection all different parts with same box size…
Hi, I am trying to create a some simple flat modular pieces but I cannot seem to find out how to render these. What I am currently want to make is a brick wall, it is flat but not a simple rectangle. I unpacked the UV's of this low poly model. I followed a tutorial and somehow I am missing something. It goes wrong the…
Thank you for your reply and feedback. You are correct in pointing out that the scene lacks a cohesive 'story', and I agree that storytelling is an area I need to improve upon. While I attempted to convey meaning through the use of bricks and planks, incorporating some tools would better align with the overall theme and…
Ok then, if that slice of the marketplace is a primary focus, you'd better have "all your ducks lined up in a row" too begin with. Q: - Previous experience running any sort of small/micro business, (15+ staff) whether online or brick-'n-mortar high street storefront?
is it just me or does this weapon look bad? Does it have a normalmap at all? Those grey lines are painted and don't look real :/ I really like the look of the two deathmatch maps, but the car map really hurts my eyes. Don't like the brick textures at all.
The vertical streaks seem really arbitrary. I'd expect them to be concentrated under the overhangs - the text, the coin slot, etc. The bottom rust spot makes a degree of sense, but those in the middle feel rather random. The bricks are much too small, and could really use a normal map.
Inside update. I think I'm gonna add some trim, some vines, and some broken wood floorboards. BTW any ideas what else I can use to flesh out the level? Besides rocks trees and bushes. Also I messed with the colors of the bricks.
Nice progress man. I spent a minute or two on this paintover to sort of illustrate some of the things Jessica pointed out. Also, currently all the bricks are perfectly aligned. You may want to break it up in terms of scale and overlapping, but without ruining the tiling aspect of it. Here's an example:
Loking really nice, I love that cartoon. About lightning, in original it takes much greater area, while in urs it is only around a bike. While texture quality is good, wall bricks are to big. Anyway gj, I guess u dont have to copy all things.
i understand, yeah the wood would be ok to detail a bit, because the nature of this particular building is the walls are fairly smooth so the wood detail will pop good with it and not seem out of place, maybe also the low porch wall as well with a little damage revealing brick underneath to balance it