Hello!
Finally finished these shots -_-'.
I had the chance to work on these characters. I did a lot of other stuff, but these are the main tasks I had.
I was responsible of creating high-res and low-res models, textures, materials, blendshapes and damage states.
Everything is rendered into Unreal Engine 3, and slightly composited into Photoshop (adding background, color correction, etc).
Additionnal credits:
Shader system by Erick Bilodeau.
Eyes shader/textures by Erick Bilodeau.
Bane green tubes shader/materials by Erick Bilodeau.
Rigging/skinning bye Julia Qi and Simon Habib.
Touch-ups on big Bane transformed blendshapes by Lloyd Colaco.
:poly142:
Jocelyn
Replies
and this one is a bit more edited with color correction etc, tried to do a comics-like render base on a Alex Ross picture.
Congratulation, your portfolio just level up !
Are you allowed to show some flats or tell us the tricount ? Texture size ?
Joker looks really great (Red Hood!!!!!) and the overall quality is really top-notch. Can't say I'm a fan of Banes No_mask face though. It's well done but even with the scars it just feels incredibly generic.
This will make a great addition to the wiki dump page:
http://wiki.polycount.com/CategoryReferenceGameArt#Batman:_Arkham_Origins_.282013.29
cheers
XD
Joker is nuts!!!!
whoa. This is just beyond amazing. I need to pick this game up. You really nailed the Joker, he looks like the perfect blend of comicbook exaggeration and hyper-realism.
And that hair! I want to see the wireframe, and maybe get some info on how you pulled it off!
Models for these guys are between 16k and 23k I think, textures are all 512 ingame, but full res on the screenshots. It's basically 1x512 for head, 2x512 for body, 1x512 for extra stuff if needed, and 1x512 for hair.
Joker hair are pretty lowres, something like 1,5k, maybe less, and are 95% hand painted. :poly142:
That's it
How was the the super version of Bane made? Was it the same model just blendshaped?
Either way, awesome work, Congratz!