Apologies for two posts in a row... I was wondering if anyone had any advice for UVing the hair here! I heard the rule that all hard edges should be uv seams...however the hair here is stylized and has a lot of bevels so I'm worried that there'll be too many pieces...should i just soften some of the edges or just ignore…
I feel like the proportions are off across the model. I think they are too thin. She seems like a more solid stylized body rather than a super model stylized. You have the front profile of the face pretty good. The chin however is too pointy. The highlights in the art show softer curves.
Hello, I'm Led, an amateur 3D generalist that would want to improve in making Dota 2 items :D Currently experimenting on techniques on making stylized textures Here's what I currently work on as you can see, it's a very WIP of the texture suggestions , tips and links on good resources about stylized texturing(specifically…
@Joopson Heya, It absolutely is Midjourney tracing, because this person doesn't work from imagination (that's obvious, since not even the greatest comicbook artists who ever lived can do this kind of accurate material rendering without reference) ; and the work isn't photo-based either, since never does she mention setting…
Holy crap, wow thanks for all the ideas and responses so far. Definitely a giant help. @Direwolf: Yeah, the level is for sure a weird setting and probably screwing up the sense of scale for this. I' ll probably change it to be more open. @Emanuel_palalic: Thanks! Yeah I was debating having the fire trails change to smoke…
It's an interesting model, but definitely unrecognizable. I'm not quite sure how I feel about the SD hands and weather they fit or not. I'm kind of on the fence between working and stylized for stylized sake. In what ways did you want this to represent Sakura? It is a young girl with pink hair, but were there other things…
really awesome, i like the proportion and the stylization of anatomy . Now this is true stylization ! shows anatomy knowledge and makes it look cartoony without making it look bad , props for that man ! only critic might be around the mouth of the man, the edgeloops dont seem very animation friendly , i would be carefull…
We’re a passionate and reliable 3D outsourcing studio delivering AAA-quality assets for games and films. Whether you’re building an indie prototype or shipping a full-scale production, we’re here to help you bring your ideas to life — on time and on budget. What We Do: * Character modeling (stylized & realistic) * Props &…
Hello, I'm Led, an amateur 3D generalist that would want to improve in making Dota 2 items :D Currently experimenting on techniques on making stylized textures Here's what I currently work on as you can see, it's a very WIP of the texture suggestions , tips and links on good resources about stylized texturing(specifically…
Just in case anyone else is reading this thread, I was an ex Softimage user for 15+ years, and I transported the principles of the Guilty Gear Stylized shader series into Blender as a Blender Foundation Certified Trainer. Check this out >> I also started the GranBlue Fantasy Versus stylized shader playlist >>…