Hey man, so doing stitching and packing lightmaps by hand sucks absolutely. In the future consider using 3rd-party automatic pack tools like IPackThat or UV Layout to get the job done. You are taking years off your life-span by doing it the hard way! >.< Here a short video showing one of these programs in action. It's UV…
I am so glad to see painting with a brush in Mixer . still it lacking few things I need badly 1. non square textures. We don't use square textures mostly 1024x2048 or 512x2048 and such 2. scaling bitmaps with non integer values i.e. 1,54 etc tiling or not it's useless for me now. let the tiling be a separate layer/effect…
Great stuff, although I'm not yet an adherent of stylised art per se however have to mention that this genre is beginning to grow on me over the last year or so :+1: By the way if you don't mind, interested in how these assets were painted whether proprietary or maybe FOSS tools?
It would help to state the purpose for your survey, at the start of the survey. I get it's to help you write your thesis, but is your thesis going to be creating a new tool? It would also help to state where you'll be sharing the tool when completed, and maybe a link to a social site where you'll be sharing your progress…
ultimately, what makes you good is knowing what the mesh you're trying to make should look like - good tools make performing the operations you need to perform a lot quicker but even with the best tools in the world you're still going to be slow if you make the wrong decisions while you're building a thing. Your decision…
[ QUOTE ] Yeah the new Batman movies since Batman Begins are more a realistic type world and super hero where there aren't superhuman strengths and everything could be believable to a certain extent. That is why I love these movies and why the joker is cool as hell now. Cause he's just one crazy bastard... See to them your…
Hey you guys ! I started my first personnal project after a long time doing project only for work. I'm trying to use different tools that I never use at work (3D designer/3D character modeler). So I looked for a reference pic on the internet and found this one from Denis Loebner: And I thought that I could use some tools I…
I just have a question on environment development for games like grand theft auto, saints row, watch dogs basically any open world game setting. Do companies ever use Procedural building generation where you just adjust different settings like floors, windows, building shape ect? These worlds are so huge I just assume that…
Hi, interesting project! I would recommend to reduce the scope as much as possible and to focus on getting a corner or a room up to the quality you aim for. Once happy with it, you can still expand scope, applying the learnings and assets created. Could even use stock assets as filler props, stand-ins or as a quality…