Read the about section... Saw some errors... Might want to spell check that... (See Below for my suggestions) I am a 3d asset and environment artist. I also enjoy dabbling with character and creature creation. I have done mod work as well as contributed to an Indie Game using the Unreal Development Kit, as well as the…
Hi, I've got 2 problems: First: I made a small video of 35 seconds. Just a camera moving through my level made with a matinee and I would excpect the file size to be like 400MB tops. But for some reason that 35 second video is a wopping 8.5 GB! I rendered it with these setting and these are also the details of the video…
Hey, I'm currently going through something similar with an old lady sculpt I've been stuck on, decided to step back and study a bit. Most of my advice is on the sculpting side though. The sculpt could do with more exploration of secondary forms, currently it feels a bit flat which I was stuck with too, the details look a…
Since the
Chinese/Lunar New Year is coming, I thought that I’d like to create a piece
which depicted a very old and traditional story about how the Chinese Zodiac
came to be. For those unaware, this is what determines what animal every new
year is centered around. For instance, this year is the “Year of the Dog”, and
last…
So I have run into an unusual issue I've never seen before. I'm currently working with a scene populated by Containers to allow for multi user editing however the Container Definition files (.maxc) are disproportionately large in file size compared to the Main Scene. My main scene is about 330MB (this is with all objects…
Hello! I have a 3D model of game character with around 200000 poly, My FBX file size is almost 70MB which is far too much for my app, I need the file to be maximum 8MB. I tried to reduce the polygons with the "Reduce polygons" modifier but the model is turning really messed up. My model is a character that will eventually…
I won't go into details since everything has been very well covered already (and that's an understatement !) but I'll just share the way I personally tend to review this kind of stuff when receiving files, and what I notice without even doing a test bake. - First off I open the low in FBXReview. It's as barebones as it…
Hey wapc, I know that is kind of difficult to wrap your head around the "texel density" topic. I'll try to make some additional sense, based on what I understood by the time (hoping that helps you). :) To have a consistent look from different textures in your environment/game is a good idea to set a common parameter to all…
Your degree doesn't matter. The first thing they'll look at is your portfolio. Junior art positions are for people with little or no experience in the field. Your portfolio should have a focus on enviroments or characters, characters being slightly harder to break into. Right now your site makes it seem like you are a…
Your characters calves are bulging out in the wrong place. They should buldge in the opposite direction, though the curve you made on the outside of the leg does look okay. A little less radical would contribute to its believability. Normally the inside split (meaning the one on the inside of the leg) of the Gastrocnemius…