I saved my project the last time I was working on it. The next time I load it, it gives me this error and doesn't open. I could not find any other post with this error. Edit: Ive been experimenting with the file structure and it seems that the document.bin is the issue. When I load a new project with all the old files…
FML man. Zbrush Hates me. I was SAVING bescause I was reading to post the body work I had done and during the save it crashed. So the file is corrupted and for some reason an older save file isn't work either, which really upsets me. So many hours wasted. I don't understand why the older save file isn't working. I keep…
Well the path in the error message is obviously different than the path that you say it should be, that's why the 'file not found' error. The code you're using to build the path is probably incorrect, os.path.curdir is referring to the working directory (3ds executable Path), not the user scripts folder. A Google search…
Ah I see, good to know much appreciated, thank you. oglu do you happen to know anything about the error: "mudbox texture:: Copy to called on a texture with an unknown location" This happened while working on a multi piece mesh. I exported it, combined the mesh, repacked my uv's and now when I go to transfer paint…
Do not bake first and then mirror, always simply offset the uvs. Baking first and then editing the geometry in any way can effect your lowpoly mesh normals and cause smoothing errors or seams. OP: The weird stuff in your maps are from ray trace errors, either your ray distance is too large or too small. What are you baking…
Thanks Eric. Unfortunately most tutorials don't explain falloff and edge detection settings. So it mostly miss and hit. I get more predictable results yet with 3dmax fallofs and ctrl_occlusion/ dirt shaders with its curve based adjustments. As of errors I have mostly two kind of errors. The preview window stops updating…
Anyways, UPDATE TIME again; Fixed; 1. Some Mesh Smooth Errors 2. Some Normal Errors Added; 1. Gloves 2. Elbow Pads Added some gloves and shoulder pads to the model... overall this is shaping up nicer than i thought :> Im also working on a female model... I might post a render today depending on how much i get done :P C&C…
What sort of errors are you running into that you have to delete that many subdivisions on your mesh? Personally I just use the double subdivision surface technique in Blender where you can easily preview the limit surface after some creasing. Remove the second subsurf and export to Zbrush, rebuild subdivisions and…
Update : C&C are most welcome. With this asset i wanted to practice metal texturing.I am also getting some weird shading errors at the bottom and top of my asset.Later i realized that it was due to long triangles, so i went in and gave my main tank little more resolution.Though the shading was reduced but it is still…
I'm having an issue when I attempt to publish an .sbsar file from Substance Designer, it's throwing me a very big list of errors, and I'm not sure what to do as I've only just started using SD yesterday. Here's a pastebin link for the error that it's throwing me. If I could get some help with this, it would be very much…